Posts Tagged ‘pirates’

Cutlasses without Captains

Monday, September 25th, 2017

Another Richard commission! My third project for Richard should have been a cover for a game that already had some character design done by someone else. It still sounded like a fun project, but then Richard said “actually, let’s do an illustration for a pirate game instead”, and I was ON BOARD and (wo)manning the cannons.

As usual, Richard provided wonderfully detailed specs and references, which led to this not-quite-rough sketch.
Cutlasses Sketch

After some notes, we were happy with this:
Cutlasses Sketch

And I moved one to cleaning the lineart and fine-tuning the details. The greys here are just to separate the different planes of the drawing for easy (albeit super dark for some reason) viewing before colour.
Cutlasses lineart

For laying down colour, I used the layers that had I already separated as base, and added the different colours as clipping masks – meaning that whatever I painted on them would only show within the bounds of the base layer. Here’s what it looks like:

This is more or less what it looks like after this stage (although the background has already been treated here):
Cutlasses flat colour

The next step is light and shadow, which I add either with Adjustment Layers (Levels, Curves, or any other mysterious tone-adjusting controls I happen to stumble upon) or Solid Colour layers set to Multiply for shadow and Overlay for light. These special layers are also clipped to the base layer, on top of all the different colours.
Cutlasses colour

And this is the point where I usually stare at the piece and wonder why I don’t like it. Often it’s because I’ve been working on it for hours and have lost all sense of judgement, but sometimes some adjustments to colour and contrast and a few small details can make the illustration pop a little more. I wish I was better at this stage, of knowing what needs to be done to make it GOOD, and when is it okay to say enough.

Here’s the final piece, which Richard was happy with. And so am I! It feels piratey. Richard posts updates about Cutlasses without Captains here, check it out.
Cutlasses without Captains

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Fishes and Chuckles (recent work for Chucklefish Games)

Monday, April 28th, 2014

A few months ago I joined Chucklefish studio, who created Starbound (among other things), and recently opened a London office to gather all of its members in one place.

I joined as part of a team working on a new game, about which not much is known at the moment, except that it’s going to involve pirates (yay!). Here are some preliminary sketches I did for the recruitment notice:

Chucklefish pirates game sketch
Chucklefish pirates game sketch

And here’s a whole album full of concept art created by Adam Riches, Zach Montoya and myself as part of the very early brainstorming process.

Other than working on the pirates game (working title [I hope]), I also drew some stuff for Starbound; not for the game itself – pixel-art is not my area of expertise – but around it.

Starbound is a “sandbox” game, meaning it’s totally open for exploration and interaction in hundreds of planets that are procedurally generated (instead of having a limited number of pre-designed ones). One of the cool things about it is that it’s constantly evolving, both in game mechanics and in story. In recent months, for example, a plot event titled “The Agaran Menace” unwrapped itself, starting with suspicious spores that popped up in various worlds, followed by mean-looking mushroom people. We uncovered the truth behind this worrisome phenomenon in a trailer, written by Starbound writer Ashton Raze and illustrated by me.

The event was accompanied by an old movie style poster:
Starbound: the Agaran Menace poster

And two comics pages you can see in the Chucklefish forums by clicking this first panel:
Starbound comics: McVicar Makes a Friend

Two Starbound wallpapers, the first of which came out together with the Agaran Menace and is kinda relevant:
Starbound wallpaper: Apex lab
All sizes at the bottom of this newsletter

Starbound wallpaper: Glitch knight
All sizes at the bottom of this newsletter

And last but not least (but kind of a bummer): my first task when I started working for Chucklefish was creating a cover illustration for an issue of PC Gamer UK, that had a long article and interview about Starbound. I worked on it for 3-4 days and was really pleased with the result, but the issue ended up having a different cover. I guess it’s hard to beat a Blizzard all-star design, but I still think it’s nice.
Starbound PC Gamer cover (unused)

Of course, all images and characters in this post belong to Chucklefish Games.

May your May be awesome,
Aviv

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J for Jack and Jayne

Tuesday, September 25th, 2012

No honor among thieves.

ABCharacters: J for Jack and Jayne

Previous letters

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