Posts Tagged ‘Toysmart’

Toysmart

Monday, March 5th, 2012

Most of my work lately was for digital games, mostly for Facebook. But I also had a couple of projects with Toysmart, An Israeli games company that produces board and card games. They asked me to do art for two new games, for the annual boardgames expo in Essen, Germany.

Note: All the images in the post belong to Toysmart and cannot be used in any way.

Sounds like teen spirit

The first is “Voca”, a card game where the players need to make sounds that fit their cards. I drew three templates for the different sound categories, and the client created all the various cards by leaving one element in full color and the rest in black and white. I work in Photoshop, and here’s a short process:

1. First sketch to get the composition and poses:

Toysmart: Voca - animals card - sketch 1

2. After the first sketch the client clarified that they were looking for some “character”, not just straightforward animal illustrations.

Toysmart: Voca - animals card - sketch 2

3. After the sketch was approved, I moved on to ink, using my trusty Wacom and Photoshop’s most basic brush with size jitter set to Pen Pressure.

Toysmart: Voca - animals card - ink

4. This would usually be the “flatting” step, where I fill in solid colors as preparation for coloring, but I forgot to save a screenshot of it, so here’s the final card:

Toysmart: Voca - animals card

And the two other template cards:

Toysmart: Voca - objects card
Toysmart: Voca - people card

And finally, the box illustration:

Toysmart: Voca - box

Mazes and Dragons

In the second game, “Mazy”, the players place terrain tiles, similar to Carcassonne. I didn’t create all the final tiles here as well, but rather drew a bunch of elements that the client could mix’n’match to create all the tiles they desire: the background, divided to land and sea in various shapes; “decoration” elements that are actually part of the background; roads and bridges tiles, that create the connection between tiles during the game; and dragons, which as I understand were originally meant to be part of the gameplay, but ended up as visual and thematic elements that tie the whole thing together.

Toysmart: Mazy - tiles

And again, a box illustration:

Toysmart: Mazy - box

You can see another project I did for Toysmart in my gallery, for a game titled Elsewhere.

Aviv

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